News was released earlier this week that Capcom’s
next installment of the Resident Evil franchise is confirmed for release in the
4th quarter of this year. Although to some this may mean next to
nothing, and to those who have only based their opinions of Resident Evil off
of the wonderfully terrible Paul W.S. Anderson movies it may mean even less,
for me personally it re-kindled a 13-year-long love-hate relationship with the
heart-pounding, sweat-dripping, bowel-freezing survival-horror series. However,
much has changed since I first laid my clammy, pre-pubescent hands on the game
that would ultimately define a genre and act as a benchmark for all others to
come.
I
feel it pertinent to give a bit of personal backstory. When I was nine years
old my parents, for Christmas, purchased my sister and I the original
playstation, affectionately known now as the ps1. After about a month of
ripping through Crash Bandicoot, my cousin who also owned a playstation lent me
the very first Resident Evil game which, at that time, was roughly two years
old. Let it be known that up until this point my experience with video games had
been contained to games such as Super Mario and Pokémon, so at first I was
skeptical of this strange game with guns and (at the time) realistic graphics. After
my first encounter with the games famous shambling zombie enemies I immediately
turned the console off and shivered quietly in the corner, terrified, until my
father came in and asked to play it with me. With my dad there protecting me, we both
played through the game and even though my dreams were haunted for days (years)
afterward I fell in love with one of the most terrifying series to have ever
graced this green earth.
Fast-forward 13 years, five full
installments, one prequel, one re-make and four sub-par movies later and one
can see that the Resident Evil series, and to a greater extent the survival-horror
genre has changed dramatically. The first three RE games and it’s prequel
Resident Evil 0 took place in the fictitious town of Raccoon city. The town was
a stereo-typical mid-western American city, however unbeknownst to its populous,
the evil Umbrella Corporation was secretly running the city and manufacturing
powerful biological weapons which ultimately culminated into what the game dubbed
the T-virus (and subsequently the G-virus). After an tragic and obligatory lab
accident the T-virus is unwittingly released upon the world, zombifying the
citizens of Raccoon City and leaving the
elite police force known as S.T.A.R.S to battle through the hordes of zombies
and biologically mutated creatures to uncover the corruption of Umbrella Corp.
Sounds to me like a fucking awesome game. Suffice it to say, all good things
come to an end and here we are, years later and miles away from what made RE so
great.
With RE4 the series took a drastic turn. Not
only did the monsters shift from virus-infected zombies to parasitically-infected
rage-monsters (more akin to those from the movie 28 days later but
significantly less awesome), but the whole locale changed from post-apocalyptic
metropolis to creepy rural villages in Spain (and in RE5 Africa). Granted only purists
would really care about those differences, but where the heart of it all lies
is in the game play. The original Resident Evil was a game where one misused
bullet could be the difference between virtual life and death, where the games
fixed camera angles meant that you never knew what was lurking down the
corridor, where you were so starved for resources that every move at every
moment had to be the best move you could possibly make and anything short
spelled death. It was a fiendishly difficult and nerve-wracking experience, but
what makes playing a horror game so much more terrifying than watching a horror
movie is that you actively take part in the events. YOU have to be the one to
turn around the corner and YOU have to make the decision to fight or fly. To me
it’s a very masochistic experience, and all of it went out the window with RE4.
Run out of ammunition? You can buy it. Huge horde of monsters? You likely have
a grenade or two handy. Sure the environment itself is pretty creepy but that
is only half of it. The other half is the nagging feeling that you’ll never
have enough to get through. It’s a wonderful adrenaline-pumping horror that was,
for all intents and purposes sucked out of the series in favour of a more
action-oriented and easier play style.
And then there’s
RE5, which set the majority of action in broad daylight. Jesus.
But
such is the way it seems for similar type games. It seems like due to advances
in technology, mechanics and AI that more emphasis is now put on stylized
action in games than it is on building an atmosphere which extends beyond
setting. I’ll admit that I enjoyed Resident Evil 4&5 and they were great
games to play if not only for raw action, but a continuation of story and
lore from the previous installments. But few games have captured the heart-pounding intensity
of the originals. I would say the more
modern Dead Space is leading the front for the survival-horror genre, but wouldn’t it
be great for Resident Evil to take back the throne? RE6 is due for release this
November, and the re-inclusion of zombies makes for a promising outcome. Let’s
hope it doesn’t go the way of the movies. Jesus.
Note: I have
watched all the Resident Evil movies more than once…